srs/pubspec.yaml
Aswin Biju 45fcdcebfb Initial commit
Add SRS app: results, shops, orders and users, wired to srs-api
Flutter web/PWA for the lottery agency, built on Riverpod and go_router,
talking to srs-api over HTTP (HttpApi, token kept in SharedPreferences).

- Results, Shops, Orders and Users tabs (Users for admins only), with
  phone, tablet and desktop layouts and shared widgets and theme tokens
- Users: list with search and Active/Inactive filters; user detail with
  shops, sign-in details, and an Access card
- WhatsApp results switch on each user (sendResults on
  PATCH /api/users/:id). Shows the WhatsApp logo (Simple Icons, CC0,
  drawn with flutter_svg), green only when results will really go out.
  Can't be turned on without a phone number ("Add a phone number first"
  opens the phone sheet), and is paused while the user is inactive. The
  users list marks people who get results with the logo.
- Each Access switch has a one-line description; the explanation
  paragraphs are gone
- Remove demo mode: the app always uses the real AP
  test/support and is used only by tests.
2026-11-04 23:21:50 +05:30

105 lines
4.1 KiB
YAML

name: srs_app
description: "A new Flutter project."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=3.8.0 <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
flutter_riverpod: ^3.4.3
go_router: ^18.1.2
http: ^1.6.0
shared_preferences: ^2.5.6
flutter_svg: ^2.3.2
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^6.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
uses-material-design: true
assets:
- assets/icons/whatsapp.svg
fonts:
- family: Inter
fonts:
- asset: assets/fonts/Inter-Regular.otf
weight: 400
- asset: assets/fonts/Inter-Medium.otf
weight: 500
- asset: assets/fonts/Inter-SemiBold.otf
weight: 600
- asset: assets/fonts/Inter-Bold.otf
weight: 700
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package